About the Role

Our ideal candidate possesses an excellent grasp of multiplayer map design and layout, with a deep understanding of the relationship between level geometry and the creation of a balanced multiplayer experience. This individual must demonstrate strong communication skills with the ability to work effectively within a large cross-disciplinary team.

Responsibilities:

  • Drive the design of your levels through iteration from paper design to final product
  • Understand and evangelize the creative direction of a level in collaboration with directors and other stakeholders.
  • Work with designers, artists, and other level designers to deliver multiplayer environments that embody the creative vision of the game
  • Contribute in the collaborative process with other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well
  • Awareness over scope and risks of level features, and prioritize and self-manage to meet deadlines

Requirements

  • Relevant professional experience in FPS (or similar) multiplayer level design.
  • An exceptional portfolio of work that exemplifies the creation of high quality level designs for multiplayer FPS games.
  • Ability to display process work such as paper maps, grey box levels, and documentation.
  • Expert within the Unreal Engine or similar engines.
  • Experience with Unreal blueprints or other visual scripting systems
  • Knowledge of building levels with modular assets.
  • Excellent communication, time-management, and organizational skills.
  • Ability to define playtest goals and to process feedback for iterations and improvements. 
  • Ability to provide in-depth critique.
  • Motivated and self-driven

Bonus

  • Familiarity working with version control (we use Perforce) and task-management software (we use Jira)
  • Knowledge of architecture
Job Category: Design Programming
Job Type: Full Time
Job Location: Canada Remote

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